Configurator System

Mission, I did choose it, was to create a configurator system. I really wanted to produce a reusable system that could be applied to any 3D object, well not any, but most (which still need a little tweaking) and drive a system of camera focus, interchangeable parts and interaction. Customisable in the Unity Editor by content creators, assign components to different behaviours, highighters, camera controls, exploders and anything else you wish to extend it with inside the system. Easy to create a simple but elegant configurator for your business, cars, characters, objects, trainers, etc.

Previous
Previous

GDC Demo: didimo creation show-off

Next
Next

A procedural city